|
Post by tomysshadow on Jun 12, 2015 2:37:06 GMT -4
Nothing impressive, but it seems possible with some dedication. I don't think I have that amount of dedication though.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jun 12, 2015 20:54:36 GMT -4
Estimated return time?
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jun 12, 2015 20:54:50 GMT -4
COuld I also have the software?
|
|
|
Post by NightTail on Jun 12, 2015 23:22:13 GMT -4
oooo!
|
|
|
Post by tomysshadow on Jun 13, 2015 3:26:04 GMT -4
Andrew SunShadow No idea when it'd be done. Theoretically, if the conversion script worked perfectly 100%, how long it would take depends on whether or not information about each model's location in the world is obtainable. If it is, it'd be pretty quick to recreate the world. Open 3dvia Studio, drag and drop in the models, slap in the numbers, and you have just remade the world. Textures could be applied easily, music and sound effects could easily be added, though I wouldn't know how to handle the animation, but with a team of people all working on it, absolutely it could be done. If the location of each model cannot be obtained, which seems much more likely, as I doubt they had that stuff out in the open in some XML somewhere, it could take a very very long time, as we'd have to guess where each models goes and connects to each other based on whether it looks good or if someone remembers 100% where every little detail is. This all depends on someone who is good at hex editing and Python coming along so that the 3D model converter is fixed or nothing can be done and it'd just a dud. However, if that conversion script is fixed, there is not a single doubt in my mind that those models could be converted to almost anything you could imagine. If it actually opened with a wireframe in MeshLab, it could EASILY be imported in Unity Engine, EASILY be imported into Torque Engine, EASILY be imported into whatever the heck Blade Xenon uses (to be honest guys, I really don't care about Blade Xenon, but it's not hurting anyone so you just, keep at it guys) but right now, it's a dead end.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jun 20, 2015 13:30:56 GMT -4
Andrew SunShadow No idea when it'd be done. Theoretically, if the conversion script worked perfectly 100%, how long it would take depends on whether or not information about each model's location in the world is obtainable. If it is, it'd be pretty quick to recreate the world. Open 3dvia Studio, drag and drop in the models, slap in the numbers, and you have just remade the world. Textures could be applied easily, music and sound effects could easily be added, though I wouldn't know how to handle the animation, but with a team of people all working on it, absolutely it could be done. If the location of each model cannot be obtained, which seems much more likely, as I doubt they had that stuff out in the open in some XML somewhere, it could take a very very long time, as we'd have to guess where each models goes and connects to each other based on whether it looks good or if someone remembers 100% where every little detail is. This all depends on someone who is good at hex editing and Python coming along so that the 3D model converter is fixed or nothing can be done and it'd just a dud. However, if that conversion script is fixed, there is not a single doubt in my mind that those models could be converted to almost anything you could imagine. If it actually opened with a wireframe in MeshLab, it could EASILY be imported in Unity Engine, EASILY be imported into Torque Engine, EASILY be imported into whatever the heck Blade Xenon uses (to be honest guys, I really don't care about Blade Xenon, but it's not hurting anyone so you just, keep at it guys) but right now, it's a dead end. I am having trouble with extracting assetpack000W_000. could you help me?
|
|
|
Post by Legion on Aug 1, 2015 16:14:35 GMT -4
Can I download those files?
|
|